Colour grading advice: how DaVinci Resolve Studio and Fusion Studio were harnessed for Babiru

Making Babiru, DaVinci Resolve and Unreal Engine; A tense and visually striking digital scene showcases a character poised with a glowing knife just before a dramatic confrontation, evoking themes of danger and anticipation in a cyberpunk environment.
(Image credit: Second Tomorrow Studios)

Creating the visual style of Babiru was a journey filled with experimentation, problem-solving, and a lot of collaboration. From the gritty textures to the cinematic glow, every shot went through a pipeline that combined Unreal Engine, DaVinci Resolve Studio and Fusion.

You can read more about how Babiru was made in Creative Bloq's deep dive into the short film's creation, as well as more DaVinci Resolve and Fusion Studio advice in my colleague Marc Boucrot's tutorial on how the film's visual style was achieved. Read the site's guide to the best video editing software for more insights.

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Santiago Menghini
VFX Supervisor

Santiago Menghini is an award-winning filmmaker, producer, and visual effects artist based in Montreal, Canada. He is best known for his films No One Gets Out Alive (2021), Regret (2020), Milk (2018), and Voyagers (2015).

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