In the latest issue of 3D World, you'll learn how to get more from Autodesk's new Creation Suite. Beginning with their cover tutorial by Victor Hugo, discover how to use Bullet and Bifrost in Maya 2015 to crumple, crash and flood a scene.
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Issue 184's tutorial section is filled with new techniques to learn too - including Jesse Sandifer's Mudbox 2015 tutorial, which reveals how to use the new Layer Group and Caliper tools to sculpt a Kaiju. Turning to using 3ds Max 2015, video game artist Al Brady explains how to concept a vehicle using Symmetry, Select & Place and the new Materials Editor.
Back to the theme of destruction and the team interview the leading VFX artists behind some of Hollywood's biggest destruction scenes, including Godzilla, The Amazing Spider-Man 2 and Pompeii. There's more movie magic in the issue's Develop section as Weta reveal how Parkour has impacted the performance capture of the Planet of the Apes reboots and The Ningyo's team share their tips for rigging a creature for animation.
Features this issue include:
- An appetite for destruction - leading VFX studios share their techniques for creating epic destruction
- 3D print revolution - what does Autodesk's new 3D print platform and it's hardware mean for the industry
- Evaluating a particle system 2 - how to efficiently drive particles late in their lifespan
- Destruction made easy - how Fracture FX can help topple your buildings
- Animating apes - how Weta Digital uses Parkour to bring it's apes to life
- Project insight 2: The Ningyo - how VFX pro Dave Lo rigs a creature for animation
Training this issue includes:
- Maya 2015 - model and simulate a destruction scene using Bullet and Bifrost
- Pulldownit - splinter wood using the powerful dynamics solver, Pulldownit
- 3ds Max - streamline your rendering process using Max and After Effects
- Cinema 4D - create natural chaos using cloning tools
- Google Earth/Maya/Photoshop - learn how to use satellite data in your terrain modelling
- Mudbox 2015 - model a creature using the latest tools in Mudbox.2015
- 3ds Max 2015 - concept a sci-fi vehicle using 3ds Max's new tools
Reviews this issue:
- Modo 801
- Plant Kit 4
- R15 Architectural Interiors
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Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.