3D World
Latest about 3D World
![How to generate tiled surfaces using Blender](https://cdn.mos.cms.futurecdn.net/A7pov2TNnwayTaxgaDL45M-320-80.jpg)
How to generate tiled surfaces using Blender
By Pietro Chiovaro published
Using a renderer with a web browser.
![Learn the workflow for KeyShot Web Viewer](https://cdn.mos.cms.futurecdn.net/FUvPM3TQVMsjoW9nT2ZtUR-320-80.jpg)
Learn the workflow for KeyShot Web Viewer
By Paul Hatton published
Using a renderer with a web browser.
![An artwork made using 3DCoat 2024](https://cdn.mos.cms.futurecdn.net/v7fe6qKHNnwAaGachZJ9xL-320-80.jpg)
3DCoat 2024 review: attractive digital sculpting and texturing application stays relevant
By Paul Hatton published
Long-running 3D software gets a timely update (yes, including AI) in 3DCoat 2024.
![Sculpting horns on a creature on an iPad; a creature model](https://cdn.mos.cms.futurecdn.net/5gB89qr5cnAEbKQGVeVCyd-320-80.jpg)
How to quickly sculpt realistic 3D horns for a creature on iPad
By Glen Southern published
Quick sculpting advice.
![How to take a 3D asset from Cinema 4D to After Effects](https://cdn.mos.cms.futurecdn.net/2ZGrjKRsF2PomcU2hxp2h5-320-80.jpg)
How to take a 3D asset from Cinema 4D to After Effects
By Mike Griggs published
Making use of the new 3D engine in After Effects.
![Kay Tang concept art Blender tutorial](https://cdn.mos.cms.futurecdn.net/vqj5kZaJbSrGgipMs6KEsP-320-80.jpg)
How to concept a game scene in Blender
By Kay Tang published
Video game artist Kay Tang shares the process behind creating a grimly unnerving sacrificial scene from her personal universe.
![Unreal Engine tutorial](https://cdn.mos.cms.futurecdn.net/irb4LNWQ8RWXRzyN5dPffJ-320-80.jpg)
How to use Unreal Engine for compositing
By Lance Evans published
We test out whether Unreal’s much-vaunted new motion graphics tooling can match up against After Effects.
![Mario Leone Houdini tutorial](https://cdn.mos.cms.futurecdn.net/E23WY9jgm8qJbdLkNb5i2c-320-80.jpg)
How to build a sell-out stadium crowd in Houdini
By Mario Leone published
A step-by-step guide to creating an arena full of cheering people in the industry-standard 3D software.
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