How to master Disney Pixar’s RenderMan
Create production quality renders with 3D World’s official step-by-step tutorial.
Issue 188 of 3D World partners with Disney Pixar for a professional tutorial to the latest edition of RenderMan that is available for free for the first time!
In his exclusive tutorial, Pixar's Harsh Agrawal reveals how to create photorealistic skin that adjusts naturally to changing lighting conditions.
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Plus! 3D World interview the director behind the latest movie to use RenderMan, Lava. The ambitious animated short makes the cover of issue 188.
More tutorials this issue include how to create CG explosions, simulate rain and weather in Maya and a step-by-step guide to creating a photorealistic mountain landscape.
The issue also contains interviews with MPC and Framestore artists on creating Rocket Racoon and Groot for Guardians of the Galaxy. Plus! The team go behind the scenes on the feature length animated movie Stina & The Wolf, who also share their tips to mastering a render farm.
Tutorials this issue include:
- RenderMan 19: Create a photo real model in RenderMan
- 3ds Max and Unreal Editor: Model a game environment part 2: Textures
- CityEngine, Maya and Cinema 4D: Create a procedurally modelled favela
- FumeFX and 3ds Max: Create realistic explosions
- Maya 2015: Add weather using Bisfrost and nParticles
- KeyShot 5: Add decals and details using Labels
- Vue: Build a mountain range with fractals
Features this issue include:
- The lure of the cloud: How cloud animation is changing the VFX and animation industries
- Head in the clouds: Behind the scenes on Pixar's latest animated short, Lava
- Artist Portfolio: The art and process of Ohto Oinaanpaa
- CG with bark and bite: MPC and Framestore share the process of creating Marvel's hottest heroes for Guardians of the Galaxy
- Bet the farm: How good render farm management ensured the success of student film Stina & The Wolf
Reviews this issue include:
- Cinema 4D R16
- Formlabs Form1+
- Houdini Indie
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Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.