The 3D World team dig into what makes a perfect render in issue 187 as industry experts offer their advice; cover artist Oleg Memukhin's step-by-step tutorial to using an advanced render setup in V-Ray is a start, while Stefano Bernardi explores how to get more from rendering in ZBrush.
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The new issue also looks to the future with real-time GPU rendering. As well as looking at the latest real time renderers hitting the market in the coming months the team catch up with video game artist Erasmus Brosdau who is creating a fan-made Warhammer 40K movie using Crytek's real time renderer Cinebox.
There's more than just rendering this issue. The packed tutorial section offers easy to follow advice to modelling in LightWave, simulating waves in 3ds Max and learn to create an environment for a video game in 3ds Max and Unreal Editor with Codemasters Andrew Finch.
Plus! Discover the big winners and runners-up in this year's CG Awards 2014 as voted for by 3D World's readers and a panel of industry judges. Has your favourite won?
Features this issue include:
- Faster Than Light – Industry pros gather to discuss the future of real-time rendering
- Pixologic Presents ZBrush 4R7 – The latest tools and features of ZBrush's update revealed
- CG Awards 2014 – The winners and runners-up revealed
- Hammer of the Gods – How Cinebox helped a fan-made Warhammer movie get made
- Chasing Tornadoes – Behind the scenes VFX exposé for Into the Storm
- A New Era of Making Monsters – Meet the digital make-up pros of MastersFX
Training this issue includes
- V-Ray – Master an advanced render set-up
- 3ds Max – Creating geometric waves
- Maya – Create a complex 3D scene with ease
- Unreal Editor – Game environment part 1: Modular pieces
- LightWave – How to model a lifelike creature
- Cinema 4D R16 – Create brushed metal
- ZBrush – Rendering techniques for ZBrush sculpts
- iClone 5.5 – Horror movie previz
- ZBrush – Ningyo part 3: Hero modelling
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Ian Dean is Editor, Digital Arts & 3D at Creative Bloq, and the former editor of many leading magazines. These titles included ImagineFX, 3D World and video game titles Play and Official PlayStation Magazine. Ian launched Xbox magazine X360 and edited PlayStation World. For Creative Bloq, Ian combines his experiences to bring the latest news on digital art, VFX and video games and tech, and in his spare time he doodles in Procreate, ArtRage, and Rebelle while finding time to play Xbox and PS5.