Improve your 3D lighting with sub-surface scattering

During the early days of CGI, lighting was truly reflective. A CGI light ray would hit a surface and bounce off, which was great if all you wanted to animate was chrome balls spinning. But CGI artists wanted to recreate or augment reality, and this means an understanding of what light does when it interacts with a surface.

In most cases, light actually enters a surface and is channelled through it to help create the look that we know as ‘real’. This property of light interaction is called sub-surface scattering (SSS), and gaining an understanding of how it works will enable you to really get a handle on the true subtleties of realistic rendering.

Classic examples of where you will see SSS working include wax, viscous liquids such as milk and all over your body. Your own face can demonstrate a range of light diffusion examples occurring within your skin depending on how it is lit. If your character is strongly back-lit, the thinner fleshy areas of the ears should let more light through than the other parts of the head. If your character is lit in profile, the terminator (the area where a form transitions from light into shadow) should display a red colour where light passes through the top layer of the skin. And if your character is more front-lit, facial shadows should still have a red-tinted edge, as light has travelled into the skin and is coming out at a slightly different direction.

As you can see, the type of light can change the SSS characteristics of an object, and the changes can be quite subtle. In rendering, this means that using SSS can be a time-consuming process. Renderers are starting to implement much more efficient SSS algorithms for both real-time and pre-rendered sequences.

As with all CGI, it’s a good idea to look at how these processes are dealt with in traditional art. Artists have long used techniques such as layering oil paints, with dark colours laid down first, lighter colours added on top, and highlights added last. These layering techniques can be used with texture maps along with other image-based techniques, depending on your renderer, for enhancing your shaders to really get the most of the creative opportunities that SSS can bring to your work.

Thank you for reading 5 articles this month* Join now for unlimited access

Enjoy your first month for just £1 / $1 / €1

*Read 5 free articles per month without a subscription

Join now for unlimited access

Try first month for just £1 / $1 / €1

TOPICS

The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq. 

Latest in 3D Art
Xbox Developer Direct; a game dev logo
Why the return of Xbox Developer Direct matters - Indiana Jones and more to feature
First Encounters VR pass through showing spaceship on coffee table
I just played First Encounters on the Meta Quest 3 – and it's a game-changer
3D skills report; an abstract colourful 3D render
The 'future of design is 3D' says new Adobe skills report
Lexus Design Award: Touch the Valley
Stunning 3D puzzle design could be a game-changer
Apple VR headset render
Is this what the Apple VR headset might look like?
Mark Zuckerberg's VR avatar
Everyone's making the same joke about Mark Zuckerberg's new VR avatar
Latest in How to
Rob Redman's snowy image illustrates the AE tutorial: TDW313.PT_AE_Snow.indd
How to create realistic snow with particle systems using After Effects
Ivan Mironenko ZBrush character tutorial
Craft a game-ready character asset using ZBrush and Substance 3D Painter
Oliver Schümann ZBrush bizarre baby tutorial
Create a bizarre baby sculpture in ZBrush
Alireza Khoshpayam arch-viz tips
Speedy tips to create beautifully photoreal archviz using 3ds Max and Corona
Maya 3D abstract strands tutorial
How to easily create complex and abstract animation using Maya
Whiskytree battle damage effects tutorial
Create gnarly battle damage for vehicles using a mix of Maya and Nuke