5 ways to make your 3D printing cheaper and more reliable
Toy modeller Steve Talkowski shares his hints and tips for getting better 3D prints.
It's understandable. You've finished your design and you want to 3D print the model as soon as possible.
The chances are however, if you just hit the print button and hope, you'll be heading for disappointment. That's because there's a real knack to 3D printing.
Here are our five top tips for more successful 3D printing. They're short and to the point, and if you follow them, you'll find your models will stand straight and look beautiful.
01. Plan your print
Plan ahead and identify what your final output needs to be. If you’re doing a character that will be cast in resin, you'll want to segment your pieces with an interlocking key system.
02. Use supports
If you plan on printing out a figure as one solid piece, you'll want to consider placing supports at overhang areas. Some slicing/preference software will do this automatically. Optionally, you can make your own supports and taper them down at the tips where they will attach to the geometry.
03. Hollow the pieces
It's essential to hollow out your pieces to save on material cost. Personally, I love using ZBrush and the Create Shell command (via DynaMesh) to subtract a shape used as an opening while hollowing out.
04. Know your materials
Learn the tolerances of the various materials used, especially when creating interlocking posts. It's better to err on the larger side, because you can always sand or trim down the piece afterwards. If it's too small, I'll use something thin like magic tape to bulk a post back up for a tighter fit.
05. Poly counts and files
You'll have to keep your poly count relatively low when saving as an .stl or .obj file. Again, ZBrush is your friend, especially the Decimation Master plug-in. You can take a multi-million poly piece down to 10-20k and retain the detail prior to .stl export.
Words: Steve Talkowski
Steve Talkowski is a character designer and animation director from Los Angeles. This article originally appeared in 3D World issue 183.
Thank you for reading 5 articles this month* Join now for unlimited access
Enjoy your first month for just £1 / $1 / €1
*Read 5 free articles per month without a subscription
Join now for unlimited access
Try first month for just £1 / $1 / €1
Get the Creative Bloq Newsletter
Daily design news, reviews, how-tos and more, as picked by the editors.
The Creative Bloq team is made up of a group of design fans, and has changed and evolved since Creative Bloq began back in 2012. The current website team consists of eight full-time members of staff: Editor Georgia Coggan, Deputy Editor Rosie Hilder, Ecommerce Editor Beren Neale, Senior News Editor Daniel Piper, Editor, Digital Art and 3D Ian Dean, Tech Reviews Editor Erlingur Einarsson and Ecommerce Writer Beth Nicholls and Staff Writer Natalie Fear, as well as a roster of freelancers from around the world. The 3D World and ImagineFX magazine teams also pitch in, ensuring that content from 3D World and ImagineFX is represented on Creative Bloq.