How to model a realistic 3D character

For me, this piece of work is all about paying tribute to my own Nana for all the support and encouragement she has given me throughout my life as an artist. I have been working in the industry for around 10 years as a character artist for companies such as Activision, 2K, Square Enix and LucasArts. Most recently I was lead character artist on Star Wars 1313, before taking up a position at Crystal Dynamics.

‘Happy Birthday Nana’ took me three months to create in total, working using a variety of techniques including photo projections and hand painting textures. The HDR image is from HDR Labs, but I created all the other aspects of the work.

As an artist, I try to take inspiration from the world around me. I’m always inspired by how far we can push artistic talent and technology, and combine them together. Seeing how far we can go with the realism of characters in 3D is hugely inspiring to me.

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