
The creative director of SFB Games tells us about developing the studio’s style from Adobe Flash games The Mermaid Mask.

By Joe Foley Last updated
Even Disney changed the Cinderella story.

By Ian Dean Published
Andrew Anagnost says AI needs guardrails, but the more immediate disruption for creatives is already happening in animation and VFX.

By Joe Foley Published
The FiiO EH11 combine cool retro looks with incredible value.

By Tanya Combrinck Published
We asked artists what key realisations helped them expand their creative potential.

By Alan Wen Published
Remedy's paranatural sequel is ambitious and visually unique, though it still shares its predecessor's problems in different ways.
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