Unreal Engine 5.4 is here, and it's good news for filmmakers and animators By Ian Dean published 24 April 24 New motion graphics, virtual camera and animation tools.
Vertex 2024 - our best bits and some surprises By Beth Nicholls, Natalie Fear, Ian Dean published 23 April 24 We had a blast at Vertex 2024, here are the highlights.
Don't miss the last chance to grab tickets for Vertex 2024 By Joseph Foley published 17 April 24 The ultimate event for VFX, game art and animation starts on Friday.
Harold Halibut review: this stop motion sci-fi life aquatic won’t be for everyone By Ian Dean published 15 April 24 A wonderfully handcrafted game, but you'll need to persevere.
"We wanted to ensure we weren't just copying what's out there": How we made Linearity Move By Rosie Hilder published 15 April 24 The team behind new animation software Linearity Move talk through its development.
The best VFX movies of the '80s - CGI effects that changed filmmaking By Ian Dean published 14 April 24 Iconic CGI visual effects from TRON to Star Wars.
"Animation and art runs through us all": Inside the world of Bomper studio By 3D World staff published 14 April 24 Catching up with Emlyn Davies and Mark Procter of Wales-based animation studio Bomper on its 10th anniversary.
"It’s about finding the balance": A day in the life of visual development artist Chrystin Garland By ImagineFX staff published 13 April 24 The artist fills us in on her daily spree of creative endeavours, from painting to creating cosplay costumes.
Maxon reveals impressive updates for Cinema 4D, Redshift and more By Daniel John, Paul Hatton published 10 April 24 The entire Maxon One suite gets a look-in.
Linearity Move review: a good starting point for animation newbies By Matt Smith published 8 April 24 If you want to create basic animations quickly and on a budget, Linearity Move might be the app for you. We test the latest version and see how it stacks against other apps.
A day in the life: Senior animation supervisor Liz Bernard By 3D World staff published 6 April 24 Explore a not-so-average day in the life of the Digital Domain animation mastermind.
Making Netflix hit Spaceman - MPC's out-of-this-world VFX breakdowns revealed By Ian Dean published 3 April 24 MPC shares behind the scenes insights into creating Spaceman's VFX.
The most 3D-printed Pokémon has been revealed, and it wasn't my first choice By Beth Nicholls published 1 April 24 Who's that Pokémon? It's...Cubone!
Unreal Engine 5 has 'democratised filmmaking' - says the director of AppleTV's new animated movie By Ian Dean published 28 March 24 CG film Max Beyond is bold and different.
These new Maya and 3ds Max 2025 tools will save you time By Ian Dean published 27 March 24 Autodesk reveals improvements to its best 3D modelling and animation tools.
Vertex flash sale: save £30 on a ticket to our digital art and 3D festival - speakers include Pernille Ørum, Pixar's Dylan Sisson and David Levy By Ian Dean published 27 March 24 Learn from industry pros, and save money.
Procreate Dreams beginner tips – Danni Fisher-Shin shares her animation insights By Ian Dean published 26 March 24 Discover Procreate Dreams' best tools and workflows.
Creating a whole world with Jellyfish Pictures By James Clarke published 24 March 24 New creative director Archie Donato discusses the VFX and animation studio’s philosophy, leading a team, and the joy of creativity.
Marvel 1943: Rise of Hydra just revealed the Unreal Engine 5.4 tools everyone will want By Ian Dean last updated 22 March 24 Games are getting unbelievably realistic.