3D
Latest about 3D

Why your concept art has too much detail (and how to fix it)
By Rostyslav Zagornov published
How Rostyslav Zagornov conveys the hi-tech tone of a research facility without cluttering the scene.

How R‑Type Delta HD Boosted brought a cult shooter back from obscurity
By Ian Dean published
Why this retro PlayStation game classic remains an influence.

3D artists will lose the fight against AI in 2026
By Paul Hatton published
How AI-driven concepting and rendering will reshape 3D pipelines in 2026

I made my own Christmas tree decorations this year, thanks to digital craft machines
By Beth Nicholls published
Who says you can't 3D print baubles?

How to create an atmospheric, painterly environment in Unreal Engine
By Philémon Caron published
Lighting artist Philémon Caron shares his Luminism-inspired techniques.

From '80s arcades to retro remasters, Kazuma Kujo explains R-Type’s design legacy
By Ian Dean published
Why this retro game classic remains an influence.

How life in São Paulo inspired this artist's award-winning art and animation
By Ian Dean published
“Making art isn’t a choice, it’s how I process life,” says Pedro Conti.

10 ways 2026 will be a turning point for game design, according to indie devs
By Alan Wen published
From Switch 2 momentum and Steam Machine 2.0, to AI fatigue, GTA 6 shockwaves, and the Clair Obscur: Expedition 33 legacy.
Daily design news, reviews, how-tos and more, as picked by the editors.


