How to get your ZBrush model into Maya

For this Maya tutorial I’m going to show you how I got this Grumpy Link model from ZBrush into Maya for rendering. 

There are a few ways of doing this, you could create some quick UVs in ZBrush using the UVmaster plug-in, then decimate the mesh, but keep the UV option on so when you export into Maya you can render without having to worry about retopology and precise UVs. This option will not work for production though as you need clean topology for animation. It is fine for still images and look development though.

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Francis-Xavier Martins is a character artist and CG generalist, with over a decade of experience in games, media and TV.