What's holding back VFX work in the cloud?

For years, the cloud has been a buzzword in 3D - but not quite the actual buzz. The benefits of cloud-based services are clear: studios no longer bear the cost of maintaining render farms and other costly infrastructure, while collaborations are no longer limited to people sitting in the same room.

Yet the majority of entertainment work - particularly in sectors like animation and VFX - is produced in the same way it always has been: by groups of people sitting in the same office, working on software running on desktop machines. So what's holding the cloud back?

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